Difficulty
From Hellgate Global Wiki / Hellgate Resurrection Wiki
Difficulty is an optional setting that increases game play difficulty by increasing enemy damage, damage absorption, elemental defenses and attack strengths.
There are three difficulty modes:
- Normal
- Baseline difficulty
- Nightmare
- 25% increased monster health and Palladium drops
- 25% better chance of champion monsters and passageways
- Champion monsters have 1 additional affix
- Monsters give 30% more experience points
- Hell
- 50% increased monster health and Palladium drops
- 50% better chance of champion monsters and passageways
- Champion monsters have 2 additional affixes
- Monsters give 50% more experience points