Author Topic: Mythos closing down  (Read 2030 times)

NiKKeZ

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Mythos closing down
« on: October 22, 2011, 07:08:36 AM »
Gosh, that didn't last long. All those years of development and it lasted about 6 months.

What a shame. I hope Hanbitsoft learn from that and don't kill HG:G off by making the same mistakes.

https://forum.mythos-europe.com/showthread.php?t=31948

Jaknet

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Re: Mythos closing down
« Reply #1 on: October 22, 2011, 07:48:03 AM »
In a way it's a shame, but having seen how much hanabit ruined Mythos from the original game I'm not that surprised, maybe they will learn from this as you say. I doubt it, but can always hope.
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Butsutekkai

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Re: Mythos closing down
« Reply #2 on: October 22, 2011, 09:55:09 AM »
From the last events on HGG, i really doubt T3 learn anything...for a lot of people including me, the xp event didn t work this morning, even if we had buff running we didn t get double XP. I m glad i haven t bought any XP pack.
They keep putting more items in shop w/o fixing game and even cash shops items are bugged -_-

It s a shame Mythos is over for sure. HnS are rare already and if they are lead by bad companies this genre will die :(
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NiKKeZ

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Re: Mythos closing down
« Reply #3 on: October 22, 2011, 10:00:38 AM »
Mythos is still alive in Korea and Russia, and there is rumoured to be a Mythos Global being considered. However, if the game bombed in Western Europe then it's hard to imagine that there would be a Global or NA release. Unless of course a lot of the things that caused the EU release to be an unmitigated flop were put right first.

Who knows? I played Mythos for a while and it was an OK game, but no more than that.

Bryan

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Re: Mythos closing down
« Reply #4 on: October 22, 2011, 10:16:43 AM »
A shame really.Then again,it's no real wonder how the "adaptations" brought it to this.
At least let's hope Hellgate won't have the same fate.
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Harrowing

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Re: Mythos closing down
« Reply #5 on: October 22, 2011, 01:29:41 PM »
Can Anyone name A Current Buisness model *That is Successful*  that is 2 things MMORGP, and Micro transactions?
« Last Edit: October 22, 2011, 09:24:25 PM by Harrowing »
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Wildman

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Re: Mythos closing down
« Reply #6 on: October 23, 2011, 06:55:08 PM »
Mythos closing down in the EU is no surprise to me. Hanbit was basically given a finished game that needed polished and maybe a couple of language packs for Asia and Europe, but NO WE CANT DO THAT its Flagships game so we have to screw with it for 2 or 3 years and break it, so the people from FSS Seattle dont get any credit for it and if it fails we can blame them for a bad game.
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NiKKeZ

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Re: Mythos closing down
« Reply #7 on: October 24, 2011, 12:08:44 AM »
Mythos closing down in the EU is no surprise to me. Hanbit was basically given a finished game that needed polished and maybe a couple of language packs for Asia and Europe, but NO WE CANT DO THAT its Flagships game so we have to screw with it for 2 or 3 years and break it, so the people from FSS Seattle dont get any credit for it and if it fails we can blame them for a bad game.

Hanbit certainly did "screw with it" didn't they?

I almost didn't recognise it when I first started up the Frogster EU version. The other thing that struck me was that I actually enjoyed Torchlight more than I enjoyed the reworked Mythos.

I'm not a massive fan of isometric style games or Diablo clones, but Torchlight was rather fun in small doses.

Cyriel

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Re: Mythos closing down
« Reply #8 on: October 24, 2011, 12:09:22 AM »
Sad days. Never played it but all i can hope is that they learned from what happened / went wrong. (idk, no idea, sorry)

Also agree with the torchlight statement. The irony is it was a fantastic game with a lot of potential, yet for some reason they decided to exclude multiplayer... Something even Diablo 1 had.

Let's hope torchlight 2 gets the whabop it deserves.
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Bryan

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Re: Mythos closing down
« Reply #9 on: October 24, 2011, 12:53:35 AM »
Hanbit was basically given a finished game that needed polished and maybe a couple of language packs for Asia and Europe, but NO WE CANT DO THAT
This line actually made my day  ;D
I kinda miss that laughing emoticon too btw,that ":lol:" thing.That and the beers.
so the people from FSS Seattle dont get any credit for it and if it fails we can blame them for a bad game.
That's such a wonderful mindset companies seem to be fond of,and I'd bet my cigarettes it's the same one they'd resort to if (Cthulhu forbid) Hellgate closed down.Even though they were the ones who proclaimed the armies of devs they had could "make Hellgate into a wonderful game" (I think was the phrasing),somehow I feel the first lines of defense would include "hardcoded content","inherent bugs" and "engine limitations".
Maybe even "insufficient player appreciation and monetary support",which would basically be e-translated to "y u no buy stuf".The fault for which tends to fall on the provider('s inability to attract consumers),but here I am ranting and derailing the thread.The point was Mythos,and oh how I loved that responsibility for it simply poofed out in a faceless expression of the "it didn't rain" type  :D
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RedChaos

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Re: Mythos closing down
« Reply #10 on: October 24, 2011, 05:15:47 AM »
Trying out Mythos Russia. It seems to work even better for me then Mythos Europe did.

http://mfonline.ru/

like the address line....translates really well in American English.

I don't think this game will get a proper burial for awhile.

Wildman

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Re: Mythos closing down
« Reply #11 on: October 25, 2011, 11:54:02 PM »
What little I have heard about the Russian release of Mythos has been positive, but I got a first hand look at what Frogster had, and it was a joke. I never got past lvl5 and quit. It was just bad.

You guys that mentioned Torchlight, yeah it is a fun little time killer, and that is what they advertised it as being, but TL2 will have multi-player.
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thegreatcthulhu

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Re: Mythos closing down
« Reply #12 on: November 07, 2011, 06:43:07 PM »
Edit: I didn't like my previous post.  ???

It wouldn't surprise me if there was a contractual stipulation in relation to a break-even analysis that Hanbitsoft had done prior to the arrangement with Frogster. But judging from the news being spread, it seems that Frogster terminated Mythos via their own volition. Or at least that's the story on Frogster's behalf.

Regardless, this isn't surprising considering the dirty "Push it out, Support it Till It Makes X Return and Then Either Abandon It Or Leave It Running at Minimal Cost" approach that Hanbitsoft takes. It probably stems more from T3's own approach influencing Hanbitsoft. Still, whichever one is actually the "perpetrator", I'd dare say that they've let their own service create conflicting entanglements with that of
its external AND internal product developers. So perhaps this is all a lesson on why publishers shouldn't develop a game from the publisher's POV? I am sure that question has long become cliche rhetoric...

And then there is the problem of Mythos having become something it actually is not. Based on my understanding, Redbana is still not "done" with the full version of the game; all of the closed/open betas of Mythos going on right now are just localized helpings of Redbana's English work in progress. But that was the same story with Hellgate until T3 relocated Redbana's HG staff to Korea. It wouldn't surprise me if the Mythos work has for a while now been handled with mostly T3/Hanbitsoft's interests in mind and less of whatever Redbana had intended.

Thus you probably have a mutation of the game that could be far worse than what has become of Hellgate. Knowing that Mythos didn't have the previous live exposure Hellgate sustained, Hanbitsoft/T3 perhaps viewed Mythos in a somewhat greedy light (with Redbana as its fingers). Both as something they could extensively tinker with and also use as a canvas to re-work anything that didn't work in their re-imaging of Hellgate.

But if it truly has changed from what it originally was supposed to be; then I think it may not even work. It's hard enough to see something turn out the way Hellgate did with as much rework by a different group. To think that same group took Flagship's work and made a double-Leisure Wreck Shawn-effort to change it is... well, unsettling.

Unfortunately, at the end of the day... it may as well be obsolete.  Torchlight 2 will be out soon (supposedly). While it's a little unfair to now compare the two due to changes in their pricing (one being F2P with pay-cheats and the other being the old friendly, SP with Online & LAN), I think there will be enough substance in TL2 to render Mythos as dated. And if that isn't enough... Mythos will most likely NOT have modifications. I can't imagine T3/Han/Red having considered anything that ambitious.


« Last Edit: November 07, 2011, 08:05:59 PM by thegreatcthulhu »
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Alternalo

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Re: Mythos closing down
« Reply #13 on: November 09, 2011, 03:15:49 AM »
Trying out Mythos Russia. It seems to work even better for me then Mythos Europe did.

http://mfonline.ru/

like the address line....translates really well in American English.

I don't think this game will get a proper burial for awhile.

Can you change the language to english ingame?
EDIT: k i've found it out :)
« Last Edit: November 09, 2011, 05:25:16 PM by Alternalo »
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miyaki

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Re: Mythos closing down
« Reply #14 on: November 21, 2011, 02:53:38 AM »
One thing that could help Hellgate Global and Mythos as much as it helped Torchlight would be Perfect World Entertainment they seem to know what they are doing as a majority and have a bit of sense in their methods.  Most of their games while some may not have as many members are still staffed and getting updates weekly.