Edit:
I didn't like my previous post. 
It wouldn't surprise me if there was a contractual stipulation in relation to a break-even analysis that Hanbitsoft had done prior to the arrangement with Frogster. But judging from the news being spread, it seems that Frogster terminated Mythos via their own volition. Or at least that's the story on Frogster's behalf.
Regardless, this isn't surprising considering the dirty "Push it out, Support it Till It Makes X Return and Then Either Abandon It Or Leave It Running at Minimal Cost" approach that Hanbitsoft takes. It probably stems more from T3's own approach influencing Hanbitsoft. Still, whichever one is actually the "perpetrator", I'd dare say that they've let their own service create conflicting entanglements with that of
its external AND internal product developers. So perhaps this is all a lesson on why publishers shouldn't develop a game from the publisher's POV? I am sure that question has long become cliche rhetoric...
And then there is the problem of Mythos having become something it actually is not. Based on my understanding, Redbana is still not "done" with the full version of the game; all of the closed/open betas of Mythos going on right now are just localized helpings of Redbana's English
work in progress. But that was the same story with Hellgate until T3 relocated Redbana's HG staff to Korea. It wouldn't surprise me if the Mythos work has for a while now been handled with mostly T3/Hanbitsoft's interests in mind and less of whatever Redbana had intended.
Thus you probably have a mutation of the game that could be far worse than what has become of Hellgate. Knowing that Mythos didn't have the previous live exposure Hellgate sustained, Hanbitsoft/T3 perhaps viewed Mythos in a somewhat greedy light (with Redbana as its fingers). Both as something they could extensively tinker with and also use as a canvas to re-work anything that didn't work in their re-imaging of Hellgate.
But if it truly has changed from what it originally was supposed to be; then I think it may not even work. It's hard enough to see something turn out the way Hellgate did with as much rework by a different group. To think that same group took Flagship's work and made a double-Leisure Wreck Shawn-effort to change it is... well, unsettling.
Unfortunately, at the end of the day... it may as well be obsolete. Torchlight 2 will be out soon (supposedly). While it's a little unfair to now compare the two due to changes in their pricing (one being F2P with pay-cheats and the other being the old friendly, SP with Online & LAN), I think there will be enough substance in TL2 to render Mythos as dated. And if that isn't enough... Mythos will most likely NOT have modifications. I can't imagine T3/Han/Red having considered anything that ambitious.