Attached is a zip containing recipes.txt.cooked with 8 new recipes added.
The first 4 use single white scraps for ingredients, the second 4 use single rare (blue) scraps for ingredients.
You have to remember to use rare scraps for the last 4 recipes because the cube’s drop down recipe list can’t say rare.
The first 6 recipes for mods now use fewer ingredients.
All recipes use quantity one of each ingredient type.
[attachment=3:c08qvm24]DropDown.png[/attachment:c08qvm24]
This may help those who have been unable to get uniques out of the cube using Reanimator.
The catch is that you still need to use Reanimator to add 8 new entries to Treasure.txt.cooked.
If you are running 4GB Vista (resource hungry), Reanimator may be the only application you can have running when you save an altered file (to avoid an out of memory message).
Before you unzip the new recipes-
Go to C:Program FilesFlagship StudiosHellgate LondonDataexcel folder
Make a new folder named “original recipes” and put copies of both original Recipes.txt.cooked and Treasure.txt.cooked in the folder as backups.
While you are there make another new folder named “8 recipes added”.
The Recipe and Treasure files need to be kept in matching pairs.
Once you get the new file pair working, put copies in the “8 recipes added” folder.
To get armor or whatever, you only have to change the “Item1” column entries for the last 8 treasure entries.
That way the recipes and ingredients don’t have to be changed all the time, just swap in the treasure file version that drops the loot items you want.
The unzip should put the new Recipes file into your excel folder for you.
In Reanimator: Recipes the added ones look like this-
Ingredient1ItemQuality=0 means white, 2 means blue ingredients.
On the right you see these recipes need Treasure lines 531 to 538 to be added to the treasures file.
[attachment=2:c08qvm24]8NewRecipes.png[/attachment:c08qvm24]
In Reanimator: Treasure-
Highlight the Index 506 line by clicking to the left of the Index 506 line as in the picture.
Click the “Dupe” button in the lower right 8 times.
Scroll down to the bottom of the table, you should see treasure entries 531 to 538 have been added.
Change the 16 entries to those shown highlighted in yellow.
The “item1” entries are MM weapons, mostly uniques, start with these and change them to other Items later.
In the top left of the Reanimator bar click File then Save then some more clicks as prompted.
Close Reanimator and check out the recipes ingame.[attachment=1:c08qvm24]8NewTreasure.png[/attachment:c08qvm24]
Sorry-
With weapons and armor these give fixed level drops, near the level at which you would get them in the game, there seems to be no option.
Any player class or character should get the fixed level unique drops regardless of their character level.
If one of the treasure entries “item1” reward is changed to 1067 (cube_result_copper…) it should give a unique Dye Kit with an item level near the character’s level, not a fixed level.
FSS cube code has some bugs, it can sometimes give you a reward from the wrong recipe.
[attachment=0:c08qvm24]8Recipes.zip[/attachment:c08qvm24]