Author Topic: A preview on coming Nagahaku Mod...  (Read 12817 times)

Malachor

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Re: A preview on coming Nagahaku Mod...
« Reply #135 on: January 15, 2012, 05:15:07 PM »
I don't think anyone was using windows XP, 32 or 64. I'm fairly certain we were all using windows 7.

Nagahaku

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Re: A preview on coming Nagahaku Mod...
« Reply #136 on: January 18, 2012, 12:09:57 AM »
I don't think anyone was using windows XP, 32 or 64. I'm fairly certain we were all using windows 7.
:( i believe so... but more than half of my community members are still using XP... i have to test the capability for them... this is the problem, if xp would cause any bugs when the launcher is cooking .xml or .txt files, i might have to release a copy-paste version mod for them in china: patched .idx and .dat files, maybe over 400MB :(
Charming faces are easy to lose, while the glory of youth never back...

mrmonsoon

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Re: A preview on coming Nagahaku Mod...
« Reply #137 on: January 19, 2012, 03:54:54 PM »
My mouth is open-yes, flies going in...

My eyes are WIDE open...

I am blown away....

I am waiting for the first release of Nag mod.
(unlike others, I am waiting impatiently...)

That said, I and all of us thank you for all your time and effort!!!!!!!!!!

Remember, we all know you have a life and hellgate is just a hobbie!!!

That said, I am still drooling for this mod.

I am currently playing 1.5b1 revival and it has a lot of things i have never seen before-sp.

Kyon

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Re: A preview on coming Nagahaku Mod...
« Reply #138 on: January 19, 2012, 05:03:09 PM »
I don't think anyone was using windows XP, 32 or 64. I'm fairly certain we were all using windows 7.
:( i believe so... but more than half of my community members are still using XP... i have to test the capability for them... this is the problem, if xp would cause any bugs when the launcher is cooking .xml or .txt files, i might have to release a copy-paste version mod for them in china: patched .idx and .dat files, maybe over 400MB :(

I want more Revival patch :/

linuxstew

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Re: A preview on coming Nagahaku Mod...
« Reply #139 on: January 19, 2012, 05:07:53 PM »


I am currently playing 1.5b1 revival and it has a lot of things i have never seen before-sp.

Hi,

I am currently playing the 1.5b1 and I must say it is great.  I am loving the double edged and mythic drops that my toons get.  I have a lvl 19 bm and a lvl 16 voker.  The new double edge and mythics make it interesting to look for the new drops.  Hgl global has the voker with added demonspines but this version I am running the bone line with my voker on elite.  it is a nice new challenge on elite.  i will post some screenshots of the gear later.  keep up the good work and am looking forward to the Nagahaku mod!!

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Mvc9

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Re: A preview on coming Nagahaku Mod...
« Reply #140 on: January 21, 2012, 08:14:11 AM »
I don't think anyone was using windows XP, 32 or 64. I'm fairly certain we were all using windows 7.

im using XP and Im not going to change until 7 is properly debugged, and that it wont affect my old games that cant run on anything further than XP.

Maiorem

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Re: A preview on coming Nagahaku Mod...
« Reply #141 on: January 21, 2012, 10:10:31 AM »
I don't think anyone was using windows XP, 32 or 64. I'm fairly certain we were all using windows 7.

im using XP and Im not going to change until 7 is properly debugged, and that it wont affect my old games that cant run on anything further than XP.

I've been playing Hellgate on Windows 7 for more than a year now and I've no problems with it so far. In fact, I have no problems playings lots of old games like the original Homeworld and Command & Conquer series games on it.

mrmonsoon

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Re: A preview on coming Nagahaku Mod...
« Reply #142 on: January 21, 2012, 10:29:35 AM »
I have been playing HG:L on windows 7, 64 bit.

I played revival patch's, lost london patches and the 1.5b1 revival.
(never had any issues as long as I followed the directions, exactly!)

That said, I am really waiting for Nag mod 1, which is based on revival 1.5b1, so it should have all that goodness PLUS all the goodies NAG. is adding.

Personally, I am amping to get my hands on spider mines, they were very important in "global" advancements.

I only wish I had the knowledge and skills to offer help.

Mvc9

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Re: A preview on coming Nagahaku Mod...
« Reply #143 on: January 26, 2012, 11:48:06 PM »
I don't think anyone was using windows XP, 32 or 64. I'm fairly certain we were all using windows 7.

im using XP and Im not going to change until 7 is properly debugged, and that it wont affect my old games that cant run on anything further than XP.

I've been playing Hellgate on Windows 7 for more than a year now and I've no problems with it so far. In fact, I have no problems playings lots of old games like the original Homeworld and Command & Conquer series games on it.

I am modding this game: http://www.moddb.com/mods/bloodlines-antitribu
and I have consider XP as my base, later on I will move to windows 7 for testing purposes of the mod. and I have to perhaps create a windows 7 compatibility for it.

mrmonsoon

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Re: A preview on coming Nagahaku Mod...
« Reply #144 on: February 04, 2012, 02:04:59 PM »
I have not read anything from NAG on his mod for a while now.

Have you resolved your issues?

Have you continued work?


zart

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Re: A preview on coming Nagahaku Mod...
« Reply #145 on: February 05, 2012, 01:29:46 AM »
i think naga is visiting family right now. I think he said he would get back on the project in March.
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rb10c

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Re: A preview on coming Nagahaku Mod...
« Reply #146 on: February 05, 2012, 05:06:48 AM »
This mod looks epic. I may be the only person on here to play hellgate on a Mac through wineskins, but I hope it works for me, when it gets released.

I eagerly await news.

Nagahaku

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Re: A preview on coming Nagahaku Mod...
« Reply #147 on: February 22, 2012, 07:30:24 AM »
March is comming... :)
Soon i would get back to work, and release it before April 1.
about bosses, i found that except shulgoth and gulkar, every quest boss would have a solid level :(
this is too bad, and i hope some of you guys could figure out a solution, as i remembered, Seferoth has already found something, perhaps you can give me some tips on this ;)
Charming faces are easy to lose, while the glory of youth never back...

Butsutekkai

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Re: A preview on coming Nagahaku Mod...
« Reply #148 on: February 23, 2012, 02:42:57 AM »
With your auto-leveling system, if bosses lvl can t follow up, we ll have to find our stuff elsewhere. Even farming NM Sydo will give us lvl 60 ish items but when we ll have to fight lvl 100 enemies it ll be necessary to get higher than lvl 60 stuff hehe.

If nothing can be done about their fix levels, maybe you should increase the overall drop rate of every mobs in the zones to compensate ?

Anyway i m sure you ll find something awesome to keep the loots dropping in your mod :)

Happy hollidays ending, and give us some news :)
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Killious

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Re: A preview on coming Nagahaku Mod...
« Reply #149 on: February 23, 2012, 09:47:27 PM »
Awesome to hear some news :). I'm afraid I don't know too much about how to fix your problem though.
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