it is so delightful that i am making some great progress on my "Nagahaku MOD for Hellgate London" it would be released in one month or two, and i believe it would bring you some superise

New features list:
Great Achievements1.TCv4 skills
most TCv4 skills imported into SP. they may not be exactly like the original MP version, i had made some modifications my self.
2.Hidden skills
we know that flag ship planned to have 3 classes in one faction, and there are many hidden skills only have some discription but never really created, i had some of them resurreted and imported them into SP.
3.Global weapon types
though importing any new items of HGL Global is still not so easy, i have successfully imported its character animation groups, which allows 2hand swords, bazookas and staffs capable with SP. right now, i changed the fire katanas (Razorlord: Otachi, Dragon blade) and Holy Negotiators into 2hand swords, and they looked really cool in that form.Since HGG animations does not capable with TCv4 uber armors, this would be canceled...

4.Diablo 2 features
Nagahaku MOD would be very simmilar as diablo 2, which means new skills simmilar to diablo 2, monster immune system, more types of champion monsters, greatly enhanced player characters and much more threatening enemys. some solid monster attack CD ticks are removed, and also they are using spells more frequently, though characters are also more powerful than before, they would face much terrible challenges...
Other Modifications1. Full Skill Tree Access
you can access the skill tree of all 6 classes, thanks to Seferoth's Lost London

. there would also be a seventh skilltab for universal skills for all classes, i chose them carefully from every class' skill tree, and also there are some new skills i created my self

. in this method, if you get an item with skills for another class, you can just use that if you like, and of course, you cannot learn them by spending skill points on those not belong to your class.
2. (Full) Map & Items Level Scaling
the level of monsters and items would just go with your character, which means you can go back to a map you interested in and farm certain bosses no matter how long after your first time passed there. all items' level would be based on the monster they loot from, even unique and named ones. this would need more discussion with Seferoth since some certain bosses' levels are solid

3. Universal Items
Some items faction requirements are removed, Most weapon type 's MK1 version becomes universal. they may not be as powerful as MK2 or higher versions (even after the full item level scaling), but may be very effective in hands of another factions.
4. Missiles
Almost every missle weapon with an launching arc is changed, the arc has gone, the missile would directly charged twards your enemy. that would make them more effective, but also would lose some fun, i made fawkes grenade unlimitedly perchasable within the merchants, that may refill the blank they spared.
5. Enhanced Proc Skiils on Hitting or Killing an Enemy
as what i posted in another topic before, stuffs such as charged bolts, frag blasters or flame darts will explode on the enemy you hit instead of the character yourself.
6. Hidden Monsters
some monsters hidden and never shown, like normal pit barons, reapers, fiend masters, would appare in some maps, mostly like hell or acient blood. there would also be a new grim reaper boss called "Grim Spectre" spawn in the acient blood, he would first fly in the sky and throw fire bombs at you, after you shot him down, he would fight just like a normal reaper boss exactly like bloodblade. moloch will also be spawn some where.
7. Hidden Maps
Some hidden maps may be reactivated, like the old bloomsberry (just simmilar, not exact), perhaps moloch's square is also availabe.
8. TCv4 Items
Those are not such big superises i think, they are just easy to import if you like... sounds are not possible to import right now so sadly they are some kind of silent... and also there would be some changes, some cool shaped focii are modified into melee weapons

9. Pets
i am still not sure if i should import some TCv4 pets, perhaps if time is enough, i shall do that or else it may appear in later updates. but i could garrantee that all pets already exist would be greatly enchanced. they would all be able to attack enemies, and fester festivus would be able to follow leaders.
Thanks to the Revival team's amazing tools and Seferoth's Lost London, also appreciated for the instructions from Revival developers, Nagahaku Mod is finnally going to release. i will post some pics later in the day and try more harder to finish the job asap
