Author Topic: Revival SP modification 1.5 b1 for engi strike crit and aoe...  (Read 494 times)

linuxstew

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Revival SP modification 1.5 b1 for engi strike crit and aoe...
« on: January 02, 2012, 01:02:42 PM »
This may be off topic from the 1.5b1 so I post here.  HG global has engi strikers using aoe and crit for dammage.  I went back on the old hgl and ran a strike engi but did not get the same effects that the global version attains. So the question is..  will 1.5b1 going forward have the mechanics of the Hellgate global engi strikes?  For that matter, will all classes have the updates?  Like the voker who gets multiple demonspines instead of only one that goes through monsters ?  I am asking because I just dl'd the new 1.5b1 and want to build a engi.  If the strike updates are not present, ie they stay the same, then I will make a different build.  And yes I have read what new skills the engi has.

LEITKNIGHTS GUILD

KANSAS_DCUPPS - ENGINEER
BLAK_CRITTA - MARKSMAN
IONABYTCH - EVOKER
IRON_MONKEY - BLADEMASTER

JUST MY .02 CENTS

Nagahaku

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Re: Revival SP modification 1.5 b1 for engi strike crit and aoe...
« Reply #1 on: January 02, 2012, 01:23:21 PM »
multi bone spear would be easy and my comming Nagahaku MOD has already contained this feature... but since i never played HGG i donot know what is a striker engi XD
i suppose it is an engi using kamikaze bots? what is the feature within HGG and i might try it out.
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linuxstew

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Re: Revival SP modification 1.5 b1 for engi strike crit and aoe...
« Reply #2 on: January 02, 2012, 01:48:20 PM »
multi bone spear would be easy and my comming Nagahaku MOD has already contained this feature... but since i never played HGG i donot know what is a striker engi XD
i suppose it is an engi using kamikaze bots? what is the feature within HGG and i might try it out.

The hellgate  global version has engineers that have this build.  (taken from wiki)...
    Striker Build 

This build has the AOE's to rock with the best of them in SH. Access to multiple strikes depending on taste, you rein down fire from above and below.
Engineer's are unique from MM in that our strikes have the ability to Critical based upon your crit chance%.
Strikes have Skill Synergy where if you spec into one strike it provids an additional abilty towards all your other strikes.

        Napalm Strike Synergy - Increases duration of all precision strike skills by %
        Shock and Awe Synergy - Increases radius of all precision strike skills by %
        Smackdown - Increases - Increases elemental attack strengths of all precision strike skills by % 

This was not present in the old hgl version or in any of the mods made for it as far as I know of.
So will will the 1.5b1 have this included?  Or will your mod have it?  This seems to be the cookie cutter build for new engineers.  I read the improvements your mod does for engineers.

LEITKNIGHTS GUILD

KANSAS_DCUPPS - ENGINEER
BLAK_CRITTA - MARKSMAN
IONABYTCH - EVOKER
IRON_MONKEY - BLADEMASTER

JUST MY .02 CENTS

Butsutekkai

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Re: Revival SP modification 1.5 b1 for engi strike crit and aoe...
« Reply #3 on: January 02, 2012, 02:11:56 PM »
I tested some days ago to build a striker engi and it didn t work well ^^

I made a pair of radius bolters to test if mods grant effects on strikes and it don t. I don t know if the strikers in HGG are supposed to be such OP as they are honnestly.

@Naga : in HGG, the mods you put into your weapons grant their effects on strikes. For exemple, we are using bolters with +%splash radius to ridiculously improve the radius of the strikes and we can clear a room of ancient blood in a single strike.
Furthermore, the crit chance are applied to strikes to.
Zeel - 55/50 Evoker                     >
Nx03-Hogire - 55/50 Striker engi >
KrameRr - 55/50 Marksman         >
   All retired :(


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Nagahaku

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Re: Revival SP modification 1.5 b1 for engi strike crit and aoe...
« Reply #4 on: January 02, 2012, 02:48:06 PM »
critical bonus for strikes :o that is cool...
skill synergy is already exist in sp 1.2, but the critical bonus part is great...
i donot know if i can add this in the next update, really attractive :)
also, combining weapon enhancement sounds very powerful, really the strike skills have lot of room to be improved for SP :)
in nagahaku mod, strike skills are removed from MM skilltree, for he has may more powerful skills...
0.6 version homing bullets is remade returned to game, most missile weapon would have homing ability when you shoot with it :)
Charming faces are easy to lose, while the glory of youth never back...

linuxstew

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Re: Revival SP modification 1.5 b1 for engi strike crit and aoe...
« Reply #5 on: January 02, 2012, 03:23:50 PM »
critical bonus for strikes :o that is cool...
skill synergy is already exist in sp 1.2, but the critical bonus part is great...
i donot know if i can add this in the next update, really attractive :)
also, combining weapon enhancement sounds very powerful, really the strike skills have lot of room to be improved for SP :)
in nagahaku mod, strike skills are removed from MM skilltree, for he has may more powerful skills...
0.6 version homing bullets is remade returned to game, most missile weapon would have homing ability when you shoot with it :)

Thanks for the info..  and cool info about the mm skills.  I will look forward to building a mark.

LEITKNIGHTS GUILD

KANSAS_DCUPPS - ENGINEER
BLAK_CRITTA - MARKSMAN
IONABYTCH - EVOKER
IRON_MONKEY - BLADEMASTER

JUST MY .02 CENTS