Author Topic: Hellgate: Global - plans for 2012  (Read 1428 times)

NiKKeZ

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Hellgate: Global - plans for 2012
« on: January 16, 2012, 01:15:05 PM »
Perhaps the rumours and speculation of Hellgate's impending demise have been a little premature?  ;)

http://www.gamebanshee.com/news/106279-hellgate-globals-2011-statistics-2012-event-sneak-peek.html

This game still excites me, despite all it's annoyances and foibles. I agree that T3fun have not moved it forward in a way that perhaps another company (Flagship Studios included) might have done, but Hellgate is available for us to play, and for that I am grateful.

Roll on Hellgate 2  :D

Butsutekkai

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Re: Hellgate: Global - plans for 2012
« Reply #1 on: January 16, 2012, 05:33:53 PM »
"it's unfortunate that there's no mention of a fix for the FPS issue and other engine-specific bugs:"

Pessimistic or not, all the previous events were leading players toward the cash shop.
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NiKKeZ

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Re: Hellgate: Global - plans for 2012
« Reply #2 on: January 16, 2012, 06:18:44 PM »
"it's unfortunate that there's no mention of a fix for the FPS issue and other engine-specific bugs:"

Pessimistic or not, all the previous events were leading players toward the cash shop.

I think we've seen a clash of cultures with the resurrection of Hellgate. To be fair, a number of people called this right, way back when Global was announced as F2P with a Cash Shop. We Westerners are used to paying a sub and having a game with continued development, and almost as important, a community that has access to, and dialog with, the developers and GM's/Moderators.

It seems accurate that the Asian market is more geared towards making as much money as possible with a kind of "here it is, take or leave it" attitude towards their games. It seems aloof and maybe a little arrogant, but then we think a little differently I suppose. Hellgate is a game that is free to play (barring the four dollar single payment) so I suppose that the "take it or leave it" mentality springs from that notion.

Never mind, we can't change things. I remain glad that I got to play it again and it seems as I will be able to do so for a good while yet. That pleases me well enough  :)

Butsutekkai

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Re: Hellgate: Global - plans for 2012
« Reply #3 on: January 17, 2012, 03:27:47 AM »
I m also glad i ve been able to play it online, as it was the first time for me. I ve also had some really good times playing it in the different guilds i joined. I ve been happy with the content that was totally new for me.
The proof is i have 2 55/50 toons with plenty of rerolls that represent around 7 weeks of gametime. I played it a lot and enjoyed it for a while and i even spent some money in it, in reasonnable amounts.

But that s when the first blast starts to fade out that you realize you ll never have anything in return from the devs. No events, no fixes, no content, just ridiculously overpriced cash shop updates.
Zeel - 55/50 Evoker                     >
Nx03-Hogire - 55/50 Striker engi >
KrameRr - 55/50 Marksman         >
   All retired :(


Best HnS ever incoming : http://www.kickstarter.com/projects/crateentertainment/grim-dawn

thumper

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Re: Hellgate: Global - plans for 2012
« Reply #4 on: January 17, 2012, 01:49:13 PM »
But that s when the first blast starts to fade out that you realize you ll never have anything in return from the devs. No events, no fixes, no content, just ridiculously overpriced cash shop updates.

7 months, second real fix for me. 1st was losing items in zmail (they gifted me a unique). Latest one:

I asked T3: Does using an Attribute Retrainer reset all Attributes on Drone?
T3: Yes, it does.
Me: Well, it didn't.
T3: It should have.
Me: No really, it didn't, please have a look at my character.
T3: It should have. We will look.
Me: Please do.
T3: One time exception, we have reset your drone stats because that's how it is supposed to work.
Me:  :o

Took three seperate 'tickets'.

 :)
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django

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Re: Hellgate: Global - plans for 2012
« Reply #5 on: January 18, 2012, 04:18:01 AM »
Hope dies last, he?  ;)

Well, for me the text reads like everything else t3 fun wrote in the past. "We have big plans, but not what you expect, no, not fixes, fixes are boring... more cash-shop events!!! thats it!"

I am happy with Star Wars now. And i dont think i will ever touch Hellgate 2 if it is made by Hanbit/T3fail.
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NiKKeZ

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Re: Hellgate: Global - plans for 2012
« Reply #6 on: January 19, 2012, 01:22:02 AM »
Hope dies last, he?  ;)


I guess that those that like to play the game will carry on playing for as long as it lasts. There'll always be those internet weirdo's that want a game to die for their own twisted agenda's. I might get bored with the game, but I would want it to continue for those that hadn't.

I'll try HG2, if and when it ever comes out. I can't see it keeping too many more people happy than Global has though, as T3 are probably going to take the same approach again. I guess they must be making money, no matter how unpalatable we find their methods.

Kyon

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Re: Hellgate: Global - plans for 2012
« Reply #7 on: January 19, 2012, 01:38:02 AM »
Why they are not released an 64-bit and dx10 support HGG ?

guidovl

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Re: Hellgate: Global - plans for 2012
« Reply #8 on: January 19, 2012, 03:31:32 AM »
same reason as they dont fix stuff

Kyon

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Re: Hellgate: Global - plans for 2012
« Reply #9 on: January 19, 2012, 04:09:24 AM »
This is too stupid . Why they buy this game rights ? It's so lame . FSS made big improvements . But they did nothing .

Hellkn

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Re: Hellgate: Global - plans for 2012
« Reply #10 on: January 19, 2012, 02:46:33 PM »
This is too stupid . Why they buy this game rights ? It's so lame . FSS made big improvements . But they did nothing .
That i had understood too, its likely those koreans didn't improve it, and this say why i have my hope on sp modification, especially if it have some mp features too.
^^

thegreatcthulhu

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Re: Hellgate: Global - plans for 2012
« Reply #11 on: February 05, 2012, 10:34:55 PM »
Sigh, I guess I'm going to throw a post on this topic... or a WOT.

HAHAHAHA... BIG SURPRISE:

• Class with the lowest population: Guardian, 12%



Maybe if they hadn't taken Simon and turned him into an unremarkable, atypical MMO-style tank, he'd probably be a little more popular. Good job bugging up shield throw too. UGHH...

... well, coming from me, this is probably all moot. I've had my own ideas about where the Guardian should have gone. Granted, I probably wanted something that was too powerful for the present Hellgate (I was aiming for something that'd be more compatible with a harder game that featured a 3rd play-through in Hell mode where monsters went from level 60-99~100).

Either way, I think Flagship obviously had better ideas regarding the class going into 2.0 TC. It still needed work, but I'm willing to bet that some of that work ended up coming out in Hanbit's 1.5 and Resurrection patches.

Which were.... consolidating  the stupid taunt skills into two, improving the performance on Prayer of Retribution, and greatly improving Great Defender.

But anyway...

This is too stupid . Why they buy this game rights ? It's so lame . FSS made big improvements . But they did nothing .

Yes, I know it's ridiculous. Especially when you consider how much better the game ran in DX10 (and I presume X64) with the 2.0 betas/TC client.


There are a lot of strange things they've done to the game such as cutting corners on the 2.0 ultimate armors (which has been proven by LonelyGirl that they're actually compatible with the old client, as long as you tell the game to use the 2.0 TC model files.)

Other instances of strangeness has been not using the graphics engine overhaul from 2.0 TC. In other places, they've made the game worse. I do not remember the frame rate bug present in HGG/Resurrection occurring in even the old 1.2 DX9 client.


But I'm going to cut this short instead of griping about all of the things they've left out, cut around or botched up. The evidence shows: They did many of these things to be cheap and/or save money. They probably found out certain improvements that Flagship made would have caused them to put more money into the game, and they didn't want to do it. And probably the same went for the "de-improvements"; cheapen up the product in order to reduce some type of maintenance cost.


Needless to say, I'm with the others on the prospect of Hellgate 2. I cannot see them doing the original game justice, much less doing a proper job of making it fun.



Edit: It's nice to see that Game Banshee is still up for promoting the game. I always did like their news blurb on 2.0 TC... when no one else seemed interesting in covering it.
« Last Edit: February 05, 2012, 10:44:06 PM by thegreatcthulhu »
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Kyon

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Re: Hellgate: Global - plans for 2012
« Reply #12 on: February 06, 2012, 10:50:48 AM »
Yes, I know it's ridiculous. Especially when you consider how much better the game ran in DX10 (and I presume X64) with the 2.0 betas/TC client.

Which TC client ? Did you know any file for 2.0 SP gameplay ?
I think you are saying 2.0 MP patch .
Maybe somebody will made some fixes like they did for this community . We know SP game is better than HanbitSoft's crap . Only think for playing old days sake . Nothing more than this . I love Hellgate really . But not like this .

thegreatcthulhu

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Re: Hellgate: Global - plans for 2012
« Reply #13 on: February 12, 2012, 12:37:10 AM »
Yes, I know it's ridiculous. Especially when you consider how much better the game ran in DX10 (and I presume X64) with the 2.0 betas/TC client.

Which TC client ? Did you know any file for 2.0 SP gameplay ?
I think you are saying 2.0 MP patch .
Maybe somebody will made some fixes like they did for this community . We know SP game is better than HanbitSoft's crap . Only think for playing old days sake . Nothing more than this . I love Hellgate really . But not like this .

Yep, the 2.0 MP beta/TC client/patch.

I don't think there's really any way to port most of the 2.0 graphical fixes into SP. SOME of the DX10 files can be copied and pasted into it*, but there's (presumably) a lot of other stuff that's actually in the 2.0 MP executable file that cannot, obviously, be just copied and pasted into the 1.2 executable. :(


*I tried doing this, it actually worked. But most of those files seemed to be for the improved particle effects. For some reason, I do not recall if the DX10 extreme shader's frame-rate problem was remedied by those files. I don't think it was. :-/
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Gudy

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Re: Hellgate: Global - plans for 2012
« Reply #14 on: February 12, 2012, 09:18:51 AM »
Maybe if they hadn't taken Simon and turned him into an unremarkable, atypical MMO-style tank, he'd probably be a little more popular. Good job bugging up shield throw too. UGHH...
Yeah. Actually, I was kinda surprised at how high that percentage was. With how badly they buggered up the Guardian, I would have guessed the percentage of Guardians at less than 10, seeing as party tanking is the only thing they're good for anymore.

Other instances of strangeness has been not using the graphics engine overhaul from 2.0 TC. In other places, they've made the game worse. I do not remember the frame rate bug present in HGG/Resurrection occurring in even the old 1.2 DX9 client.
To be fair, I've had those kinds of frame rate drops to less than 1 fps even under the old 1.0-1.2 DX9 clients. Heck, with how much they toned down the graphics quality in Global, I get these considerably less frequently now than I did in HGL.