Boy Has this really changed in the past 3 months... We've had a hidden patch buffing Glyph's and debuffing Claws Btw I'll explain later.
Whats the gear the I should be building to to achieve maximum damage and best Critical chance?
If starting from scratch try to grab the gear in this order
Clean Bottemless Prism's (Nano to +5 which will be enough until level 50ish
Cheap low stat cost shield penetration gear.
****Special Note****
Some uniques can roll either a lower or slightly higher version of themselves... The mid 30's particulerly can be usefull because you can get near +25% increased use rate, and 25% shield penetration (without having them cost extra Feeds) While they are more expensive A full set for leveling can carry you into the mid ranks when your ready to move to the Abyss Cata's... If you go this route, you will definately need an attributte re-roll, but you will level a LOT faster!
****End Special Note****
Leveling gear--->
Veiled Threat *buy the high critical damage versions +60%--->
Any Balbi's ring,
--->Strengthen Dark Monarch Ring (3% +55% or better)
3 Set pieces (Arms, Boots, Legs)xcluding the spots for Balbi's and Veiled--->
End-game Glyph cage Focus--->
End-game mods for Foci
Evoker Set Torso
Evoker Set Shoulders
if Starting twinked ;Meaning near perfect gear
1. Bk dye kit (+6 AA)
2. Premium shop bracelet and necklace (+10AA)
3. 3%, 10% in build(in build means that its a skill your build would use saving you a skill point)Balbi's ring ->
4. 1%, 14%, 7%, 5%, +60% Veiled Threat (Roll your own augments your own you'll spend less)->( Due note the Evoker set helm can roll a 3% critical chance augment costing 38 accuracy feed and is extremely rare (1/65235) In fact all the set gear pieces can have unique augment rolls including the arms( haven't seen but there is a 25% increased use rate augment in the files.
5. 3%, +60% Strengthen Dark Monarch Ring->
The 5 set pieces must have a high critical damage roll on the Torso, and the 2% aug on the shoulders->
6. End-game Glyph cage Foci (Glyph's were patched to have increased base critical damage Only use claws for PVP)
Your Glyph cage should have At least the Mythic augment for base critical chance (4~5%), or the Mythic augment for dual stat CCM class ( +72%, +53%), or the Mythic augment for High class critical damage (if planning on a gear class specific build). All other mods, while nice will actually end up costing you vital stat points which must be saved for accuracy.
You will NOT NEED shield penetration in hell mode if your base critical chance is above 30% and your critical damage is above 750% for each focus Also most forms of end-game shield penetration cost strength feed.
You can further augment your glyph cages with an additional 3% base critical chance roll. Hope for it but dont expect it. the Ultimate glyph cage will have a 13% base chance to start from (5%+5%+3%), including critical damage boosters or something else related to critical chance (ccm)
Final Point Plan very carefully remember any augment or mod with doesn't increase base critical damage either directly or indirectly (accuracy) actually costs you damage in the end-game. Or better yet Farm Moloch for an attributte retrainer
Why The cash Shop items Now? Well now +10 AA is something for feeds... thats 1/4th of a mod I still say they aren't needed, They will give in the end a nice accuracy boost but its only about 20% more damage total, still They do start to help with feeds when building early on.
Lets see with maxed ranks and gear your should run with at least 50~56% base critical chance You shouldn't need the achievements, but they are a nice bonus. If you could somehow boost your critical base chance to 64% while saving 2 mod slots you only need 2 dual stat (+50% CCM) legendary relics to get to the cap. (I.e. any level legendary CCM dual stat relic at 64% gets you above the in-game cap of 95%. (if your still wondering just add your the two focus base chances together).
I currently sit on 3 built critical evokers the Highest damage version Uses 10/10 skull splitter, 10/10 Hellfire, 3/10 flameshards, 2/10 spectral curse, and finally 7/10 Spectral serpents (10/10 from items)This is the new cookie cutter And IT is the highest damage for 56 skill points, My best gear available so far gets me to 51% base chance but leaves me with 5 mod slots and an extra 320% critical damage in each Focus (Glyph's) I sit on 1,143, 1,168% critical damage respectively For each Focus, I have 447 into accuracy and only 122 into will, 67 in strength, and 168 into stamina. I can Almost 1 shot Normal Moloch with my Skull splitter, in nightmare mode with a full party While not super fast ( 30 seconds or there abouts, Because of Spectral Serpents (Which replaced Demonspine) and Hellfire Natan//Kabu//Imo are fairly easy to kill (6 minutes average solo 12 partied).
A special Note somewhere in the past 3 months I don't know when but Glyph's were patched and given an extra 100% base critical damage (150% now) Claws were patched and reduced by 100% (150%), I haven't seen any other diferences, but now glyph's are clearly superior... Better range, splash, and Base CC with the same inherrant critical damage bonus.
Also note Claws because of this are now fairly cheap (1.1kk~1.9kk for 4 slots unidentified) As opposed to Gylph's which vary greatly...
It is no longer a tossup between gear, Glyph's because of the boost are better (2% extra cc, and almost the same elemental strength effect)You should reasonably expect to run between 46~56% base chance with Claws and good gear. You will need to rely a lot on mutiple sources of CCM to reach the critical cap, in the end claws will have Only higher physical attack strength with lower chances Critical chance.
With Glyph's and good gear that base chance is 52~62%. That 62% base chance is key with 2% relic your at the 64% mark and at that point you should have 5 slots left to play with (2 being devoted to dual stat relics). With that many slots left and critically capped you should breeze through the rest of the game. The difference between This style and Claws? Glyphs with crap rolls are 10~20 million easy in the AH, I cannot Imagine if you cant find your gear what a perfect glyph would cost (its rumored that the maximum Palladmium a character can hold is either 99,999,999 or 999,999,999, but the glyph would definatley fetch the maximum price and nano's as well.
And Remember once you have a really High base chance Focus on Accuracy//critical damage!!