Author Topic: evoker. too much choise. rly.  (Read 2011 times)

Violet-n-Red

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evoker. too much choise. rly.
« on: October 11, 2011, 10:03:58 AM »
have some experience with evoker in HGL, but not in HGG. seen alot of builds and heared that bone+fire rulez. so, is that true? and how to build up skills in that case? also, would be fine too to know what focis is good to use in that case. thanks.
« Last Edit: October 11, 2011, 10:09:14 AM by Violet-n-Red »
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Wolfilein

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Re: evoker. too much choise. rly.
« Reply #1 on: October 11, 2011, 10:58:21 AM »
Thes easyest and most common evo build looks like this.
http://www.hellgateaus.net/planner/#Evoker,55,50,0,00001a0003aa00000000000074a1000000,040400040000044

For max concentrate-dmg use switch foci. best with additional points in venomarmor and/or elemntal drain.
To cast when needed.

Weapon slots:  1=demon  2= beast  3=switch-set

Foci: Mindbender -> Bottomless -> Abyssal / Caranal -> good legendary hell-mountains or dreary-hands -> Morax or Glyph

Attributpointdistribution depends on planned build. Crit / Ele-effect / ele-dmg etc.
Same for gear. Must have is "balbis-ring" + Good Auged "Vailed-Threat"
The rest is up to your build. 
« Last Edit: October 11, 2011, 11:01:02 AM by Wolfilein »
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ZenZombie

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Re: evoker. too much choise. rly.
« Reply #2 on: October 11, 2011, 11:21:31 AM »
I have to disagree, the most common build I know off with all the high ranked morax folks is a hellfire, flameshards, arcane shield, demon spine build. I don't really see lighting at all anymore, and generally if they do lighting, they get kicked from parties because the damage is low and requires you to get a lot closer. I am using the bone/fire build and it is fantastic high damage, and the only issue is when fire immunes pop up you have to make sure you notice it and hit them with demon spine.
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hildos

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Re: evoker. too much choise. rly.
« Reply #3 on: October 11, 2011, 11:41:30 AM »
+1 for ZenZombie. It's the build most vokers choose. Sometimes with swarm, sometimes with spectral curse.Never seen any vokers using this strange build Wolfilien suggest.

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Violet-n-Red

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Re: evoker. too much choise. rly.
« Reply #4 on: October 11, 2011, 12:14:28 PM »
Thes easyest and most common evo build looks like this

planner messed up skills :-\ :-\ :-\ can u please use this one or describe the build right in the post?
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Harrowing

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Re: evoker. too much choise. rly.
« Reply #5 on: October 11, 2011, 01:06:21 PM »
The build with the highest Dps is currently

http://hellgateaus.net/planner/#Evoker,55,50,1,0000100000009060033900000090033000,000000000000000

It leaves you with 11 skills to build with, usually with increasing swarm, increasing the drains, maxing spectral curse, etc.

some Notes like others, Farm your Balbi's easiest current way is level 24~26 area's in hell mode killing the messengers (maximize your luck if possible it does have some effect, less blues and green's).  A clean veiled is really only gonna between 20~50 k on any given day.

#1 Avoid at all possible spending hard points into stats to equip armor gear excluding babli's and Veiled.  Grab some Foci that provide +6 total venom armor and +5 elemental drain these will be a gear swap and should stay with you till end game.

#2 when you can gear with bottemless prism's mod them with blue elemental damage relic's they get pretty nasty quickly and should hold you over until you get the Forbidden core blueprints (36~50).  Not only do the mods keep you in line with will feed they can be a good weapon until after astaroth.

#3 Eventually you should plan on going full critical build, which means getting some nice early masterful lens gear for demon's or spectral's to build up your exp in Stonehenge area's.

#4 your final gear for a full critical build will be a mix of set and unique gear.  Plan on Velied, Babli's, Set shoulders, torso, and shoes.  That leaves you with finding some really good gloves and legs.  FYI the Franzberg salwars offer the same stats as the set legs with lower feed costs.  Gloves should have shield penetration and increased use rate (+16~18%).

You should find that demonspine will be ok for everything until flameshards.  Once you have flameshards +demonspine combo you should really start cooking damage wise.

It's a shame that lighting was nerfed so much, spectral requires heavy, heavy investment to be ok, Poison has high cooldown time, all this means that fire+bone build is the most effective build there can currently be.
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Violet-n-Red

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Re: evoker. too much choise. rly.
« Reply #6 on: October 11, 2011, 01:20:37 PM »
thanks Harrowing ;) :) 8)
and about flameshards: few people telling thay they do get increse in damage in addition/instead of ignite. it isn't true, right?
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Re: evoker. too much choise. rly.
« Reply #7 on: October 11, 2011, 02:36:21 PM »
flameshards increases damage per skill point. spectral serpents is almost a must have IMO for a boss killer build. keeping 10 serpents up adds a ton of damage to a demonspine flameshard rotation, or hellfire demonspine rotation depending on range.
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Re: evoker. too much choise. rly.
« Reply #8 on: October 11, 2011, 03:31:56 PM »
Looks like some really good info in this post here:
http://forum.t3fun.com/hellgate/cabalist-discussions/evokers-guide-to-the-galaxy-of-hellgate-5422/2

<"On another note I've finally tested a multi-ccm build, meaning that instead of pure +damage I use critical chance modifier (againgst X) mods in most slots, for all types of enemies except spectral. I'm currently at over 800% crit damage and between 80-95% crit chance against demon, beast and necro.

In order to pull this off efficiently you should have two weapons with 4 slots each and use 1-3 modifier mods for each type of enemy depending on your current base crit chance.

this Multi-CCM build seems like the best way to achieve max damage for general gameplay on any level but ESPECIALLY on 55 rank X, only downside being power regen that is considerably lower because you'll only put what's necessary into will (and stam) and all the rest goes into accuracy which directly increases your damage.

I can only say from the ~20hrs I've grinded catacombs with this build, I'm doing 5x the damage I did with a pure +damage, will based build.
Sufficed to say - one flameshards usually takes down a catacomb boss from 100% to 0 (exception being occulis).">

So Evokers are 1 shotting catacombs bosses (what diff?) geebus!  Good thing T3 isn't really interested in class balance these days moreso in the c@sh $hop items and stacking their own paper...
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Harrowing

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Re: evoker. too much choise. rly.
« Reply #9 on: October 11, 2011, 03:33:26 PM »
All evoker skills gain damage per rank, the more bang for the buck ones are firestorm, demonspine, spectral lash (+ mastery), Swarm, hellfire, etc.  Flame shards does gain, but its not as much as the other skills imo the damage gain vs having a full 10 points to invest in maxing another skill is a tradeoff I would take.  The dps between level 3 full hit flameshards and level 10 full hit flameshards isn't very big, it is noticeable, but not game changing, where as having a full spectral curse combined with those combo skills is a sight to see in hell mode. 

Spectral curse may be the single best boss skill besides elemental drain in-game in hell mode it is that important.  I cannot stress enough how easy bosses are when they attack 55% slower, It gets hella nasty when combined with a hamper and some poison.  It has to be maxed though for maximum effectiveness.  The build I run best with is a + 11 skills with max swarm, hellfire, intermixed with flameshards//demonspine.  Curse on the harder targets that dont go down easily.

Basically Avoid lighting at all costs, avoid the spectral line (excluding serpents), only use poison if you need to or If you are geared to slow bosses.   It may be cookie cutter, but at least its effective.
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hildos

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Re: evoker. too much choise. rly.
« Reply #10 on: October 11, 2011, 03:43:09 PM »
What I did to have elem drain, is just use 2 leg fous with +2 and +3 on switch 2. I did few Molly runs switching from 1 to 2, and it woks quite good.

I'm not sure, but I think elem drain, like dual focus was not available on leg fous on Hellgate London. Now that  you can find them quite easily, no need to put points in this tree anymore.

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Butsutekkai

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Re: evoker. too much choise. rly.
« Reply #11 on: October 11, 2011, 04:56:29 PM »
Hard to comment build post-posted because planner eat some points ^^

I disagree with Harrowing tho : STORM LINE SUX !!!!
I am at my 5 th respec on my evo and i can tell you that bones/fire is cookie-cutter.
Hellfire, demon spine and arcane shield are a must have for sure.
I would add skullplitter on the list. When mobs are well packed by a guardian or else this skill do way more damage than hellfire.
Someone said spectral serpents are good...i only tried it at 3 and i can t even kill shield with those purple dicks ven in NM. Spectral curse is disapointing to imo.
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Harrowing

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Re: evoker. too much choise. rly.
« Reply #12 on: October 11, 2011, 05:34:00 PM »
I disagree with Harrowing tho : STORM LINE SUX !!!!

That's exactly what I've said in both my posts and what my skill planner has is simple.  Do not use microsoft products that fail, chrome//firefox are much better "free" alternatives.

3/10 firestorm, 3/10 flameshards, 9/10 Hellfire, 9/10 Demonspine, 6/7 dual focus, and finally 9/10 arcane shield.  The rest of the points go to where you want them to depending on your build//playstlye.
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Wolfilein

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Re: evoker. too much choise. rly.
« Reply #13 on: October 11, 2011, 11:30:12 PM »
Harrowing .... i postet a skillplaner with demonspine, flamshard, hellfire and arcane shield too.
But seems the planner messed things up. We both are no Evoker newbies. :))
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Tarja

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Re: evoker. too much choise. rly.
« Reply #14 on: October 12, 2011, 12:14:29 AM »
I do exactly what I'm not supposed to: I'm building an evoker using spectral and electric line + venom armor. And guess what: not a single point in arcane shield!! My main reason is that I'm sick of all these cookie cutter builds, and evoker has so much other possibilities. I don't care if it sucks, I don't care if people don't party with me, because I don't party anyway. I desided my build is based exactly to those skills I LIKE TO USE. I will not be a God Damn Hero, but at least I will have some fun :o